AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on Android in Poland, Q3 2021
In Q3 2021, the top sandbox-like games on Android in Poland exhibited diverse performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics.
The third quarter of 2021 saw interesting trends among the top sandbox-like games on the Android platform in Poland. Here’s a closer look at the performance of the top five games, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a notable increase in weekly revenue, peaking at approximately $80K in the week of August 23. Weekly downloads showed fluctuations, with a high of around 23K in mid-August and dipping to about 17K towards the end of August. The game maintained a solid user base, with weekly active users ranging from 1.4M to 1.6M throughout the quarter.
Craftsman: Building Craft by StarGame12 saw a significant decrease in weekly downloads, dropping from around 15K at the beginning of the quarter to approximately 6.5K by the end of September. Despite the decline in downloads, the game’s weekly active users remained relatively stable, fluctuating between 130K and 150K.
Craft Island - Woody Forest from Homa showed a downward trend in weekly downloads, starting at around 14.5K and ending at approximately 3.8K. Similarly, weekly active users decreased from around 54K in late June to about 22K by the end of September. Weekly revenue remained minimal, peaking at $58 in the last week of August.
Eerskraft from Gooogame experienced a surge in weekly downloads, reaching a high of about 23K in late August. Weekly active users also increased significantly, peaking at around 42K in mid-September. Although the game did not generate revenue during this period, its growing user base indicates rising popularity.
Town Building Life Simulator by XGame Global showed a consistent rise in weekly downloads, culminating at approximately 15.8K in mid-September. Weekly active users also saw a substantial increase, peaking at around 32.5K in the same period. Despite modest revenue, peaking at $17 in the last week of September, the game maintained a steady growth in its user base.
These trends highlight the dynamic nature of the sandbox game market on Android in Poland. For more detailed insights, visit Sensor Tower.